Large Town: Thèkova-isè Fêqê

Thèkova-isè Fêqê

Thèkova-isè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRëfiithe Zone
RegionGisoqopuki Moorland
Founded1554
Community LeaderCity Manager Acharnith Tsêbm
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5618 m (18431 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population1518
Population Density253 people per km2 (759 people per mi2)
Town AuraIllusion
Naming
Native nameThèkova-isè Fêqê
Pronunciation/θèˈkova/ /ˈisè/
Direct Translation[personal] [peninsula]
Translation[Not Yet Translated]

Thèkova-isè Fêqê (/θèˈkova/ /ˈisè/ [personal] [peninsula]) is a temperate Large Town located in the Rëfiithe Zone of the Union of Engineers.

The name Thèkova-isè Fêqê is derived from the Iron Elvish language, as Thèkova-isè Fêqê was founded by Gadsmesî Èbmega Trêg̈m, who was culturaly Iron Elven.

Climate

Thèkova-isè Fêqê has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Thèkova-isè Fêqê receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Thèkova-isè Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5618 m (18431 ft) above sea level.

Overview

Thèkova-isè Fêqê was founded durring the late 16th century in spring of the year 1554, by Gadsmesî Èbmega Trêg̈m. The establishment of Thèkova-isè Fêqê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gadsmesî Èbmega Trêg̈m struck deals with nearby nations and communities to establish Thèkova-isè Fêqê as a prison colony.

Thèkova-isè Fêqê was built using the conventions of Iron Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Thèkova-isè Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Thèkova-isè Fêqê is buildings are built arround a single restrictive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A quick look in any direction shows Thèkova-isè Fêqê is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Thèkova-isè Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thèkova-isè Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thèkova-isè Fêqê's parks.

Thèkova-isè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thèkova-isè Fêqê.

Thèkova-isè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thèkova-isè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thèkova-isè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thèkova-isè Fêqê's public wards, blessings, and other arcane systems.

Thèkova-isè Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Thèkova-isè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thèkova-isè Fêqê's natural decorations nor waterways.

Thèkova-isè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thèkova-isè Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Thèkova-isè Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Thèkova-isè Fêqê grains of dust blow into perfectly neat rows.

The Ice Elemental, Large near Thèkova-isè Fêqê are known to be a mutant strain of the creature.

Thèkova-isè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Truename Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6072 m2
    • Cattle and Similar Creatures: 379
    • Poultry: 4554
    • Swine: 303
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 151

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

474 of Thèkova-isè Fêqê's population work within a Foundational Occupation.

1014 of Thèkova-isè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 30 (2%) are noncontributers.

Points of Interest

Thèkova-isè Fêqê is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Due to a magical anomaly, Thèkova-isè Fêqê is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Thèkova-isè Fêqê was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Thèkova-isè Fêqê lost 107 people, 276 livestock, and 47 buildings. The conflict ended after roughly 37, when members of Thèkova-isè Fêqê's militia enacted an operation to deliver a message to a particular depot, then reinforce it. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with the defense of the depot against a siege, which ended in a stalemate for Thèkova-isè Fêqê's forces. The war is remembered in legend by Thèkova-isè Fêqê's bards, historians, and legend keepers.

History